What is Teaching Games for Understanding a Canadian perspective?

What is the Teaching Games for Understanding model?

Teaching Games for Understanding (TGfU) is a pedagogical model which originated in the 1980s with the main objective of promoting learning in sport (Thorpe et al., 1986). It prioritizes understanding tactics and play over technique.

What are the benefits of teaching games for understanding?

This approach allows students to first develop an overall sense of the sport, then, take a problem-solving approach to mastering skills. When they understand why each skill is important, students can apply the skills effectively during game play” (p.

What are the 4 categories of games in Teaching Games for Understanding?

The model can be applied to four categories to games. These categories are: Target Games, Net/Wall Games, Striking/Fielding Games and Invasion games. All games in each category have similar concepts and share similar tactical problems to be solved allowing transfer of tactical understanding across games.

What is the proper order of lesson plan activities used in the 3 step model of TGfU?

The Teaching Games for Understanding (TGfU) Model:
The Teaching Games for Understanding model incorporates 6 key stages which include: (1) Game-Focus, (2) Game Appreciation, (3) Tactical Awareness, (4) Decision Making, (5) Skill Execution and (6) Performance (Thorpe & Bunker, 1986).

Who developed teaching games understanding?

Teaching Games for Understanding is an approach to physical education developed by Peter Werner, David Bunker, and Rod Thorpe, and was adopted in the year 2002 by a group of representatives, associations and individuals from all around the world.

What are the four categories of games?

There are four basic types of games: invasion/territory, net/wall, striking/fielding and target.

What are the benefits of games?

THE BENEFITS OF PLAYING VIDEOGAMES

  • They speed up response times. …
  • They encourage teamwork. …
  • They stimulate creativity, focus and visual memory. …
  • They improve strategy and leadership. …
  • They teach languages. …
  • Critical thinking.

Why is it important to play games?

Research has shown that games are essential for healthy development in early childhood and beyond. Play lets children practise what they know, and also what they don’t. It allows them to experiment through trial and error, find solutions to problems, work out the best strategies, and build new confidence and skills.

What is the use of games?

Games have been used to support real-life objectives many times in the past, such as sports being used to motivate exercise and healthy habits, or simulation games being used for training or skill development. This idea has now become especially popular.

What is games concept approach?

The primary goal of the games concept approach (GCA) is to improve students’ game performance. The approach seeks to promote greater interest and enjoyment, better problem solving and decision-making skills, and improved competence of students in both learning and playing games.

What are the examples of target games?

Examples of target games include golf, archery, bowling, bocce ball, and billiards.

What are the skills involved in playing target games?

Learning about accuracy and blocking is important in target games. Accuracy involves using aim and amount of force to land the object as close as possible to the target. Blocking involves strategising to defend, guard, or block the path of the opposition’s ball to stop them from scoring.

What is game appreciation?

What is Game Appreciation? Game appreciation is understanding the objective of the game. What are the rules my students need to know. Game Appreciation is highlighted in the video from (1:14- 1:50) Add your thoughts in the comments or provide a resource to the toolkit at the bottom of the page.

What is the tactical games model?

The Tactical Games Model is a form of instruction in Physical Education courses that the teacher uses to incorporate sport related activities and small games into their lesson plan to improve students’ experiences in sports games and tactical awareness provided from them.

What is net and wall games?

Net/wall games are games in which players send an object (e.g., ball, shuttle) over a net or against a wall so that it lands in an area that an opponent is defending. The aim is to make it difficult for the opponent to return the object or force them into a mistake.

What is the tactical games model?

The Tactical Games Model is a form of instruction in Physical Education courses that the teacher uses to incorporate sport related activities and small games into their lesson plan to improve students’ experiences in sports games and tactical awareness provided from them.

What is a target game?

Target games are those in which players send an object (such as a ball or dart) towards a target area. Sometimes this may also involve avoiding obstacles, defending, guarding, or blocking the path of the opposition’s ball to stop them from scoring. Target games come in two forms.

What is TPSR?

The Teaching Personal and Social Responsibility (TPSR) model is a curriculum and instructional model originally developed by Don Hellison in the USA. TPSR is a value-based model that aligns with best practices for developing Social and Emotional Learning (SEL) competencies.

What are striking and fielding games?

Striking and Fielding games are those in which one team can score points when a player strikes a ball (or similar object) and runs to designated playing areas while the other team attempts to retrieve the ball and return it to prevent their opponents from scoring.

What are 5 examples striking and fielding games?

Baseball, softball, cricket, and kickball, just to name a few, are examples of striking and fielding games. Fundamental movement skills (FMS) are common motor activities that consist of specific movement patterns, they are considered the foundation of more advanced and sport-specific movements (Gabbard, 2018).

What are the examples of target games?

Examples of target games include golf, archery, bowling, bocce ball, and billiards.

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